Shadow Company: The Mercenary War

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Shadow Company: The Mercenary War

Post by RogzielPantsu on October 23rd 2011, 10:03 pm

Froom Doobic studios .-.


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Re: Shadow Company: The Mercenary War

Post by Alkasirn on October 24th 2011, 2:21 pm

Fuck yes, finally a shooter with High Kills and Big Kills.

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Re: Shadow Company: The Mercenary War

Post by RogzielPantsu on October 24th 2011, 5:37 pm

Did anyone notice that you can go invisible? :3

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Re: Shadow Company: The Mercenary War

Post by Smugjarl on October 24th 2011, 6:43 pm

That voice at the end...
ROUND START

You totally heard that, right?

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Re: Shadow Company: The Mercenary War

Post by Lenfried on October 24th 2011, 7:01 pm

Operation Valiant Front: Combat Warfare 3

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Re: Shadow Company: The Mercenary War

Post by Carey on October 25th 2011, 3:49 am

Pwn, all that time spent farming unbes for your second 'tage is going to your head....

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Re: Shadow Company: The Mercenary War

Post by KaiserBlade on October 25th 2011, 12:44 pm

If only my PC can handle something like that. ._.

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Re: Shadow Company: The Mercenary War

Post by noy on October 30th 2011, 1:27 am

Heard some rehash CA gun sound like the M60 and Ak-47

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Re: Shadow Company: The Mercenary War

Post by KaiserBlade on October 30th 2011, 3:04 am

NiggerRiceFarmer wrote:Heard some rehash CA gun sound like the M60 and Ak-47
Doobic Studios did make Combat Arms, so it's only natural that they would retain the sound files used for the guns in CA.

All gaming companies rehash sounds from previous games, especially if they make sequels to them, (CoD games during WWII, even if "new" weapons are introduced, they more than likely rehash sounds from other guns for those weapons).

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